UPDATE (14/06/2018) – Further Balances have been made to Realm Royale – Click Here to View

Weapon Changes

Hitboxes for certain weapons were too large and were reduced. All weapons use the same hitbox now. These include: Longbow, Heirloom Rifle, Plasma Launcher, Poison Pistol, Revolver, Stone Spear, Throwing Axe.

Crossbow: Damage increased from 300/375/450/525 to 350/440/530/610.

Longbow: Damage reduced from 1000 to 900.

Heirloom Rifle:

  • Damage reduced from 400/500/600/700 to 350/440/530/610.
  • Clip size reduced from 8 to 6.
  • Refire time increased from 0.8 to 0.9.
  • Decreased the audio volume of firing at long distances.

Poison Pistol:

  • Increase projectile Speed increased from 500 to 600.
  • Total damage per burst increased from 336/408/504/600 to 360/480/600/720.

Rifle: Renamed to Slug Rifle.

Shotgun: Clip size increased from 4 to 5.

Sniper Rifle:

  • Damage reduced from 1200 to 1100.
  • Audio improvements to the projectile and bullet impact.

Stone Spear:

  • Damage per shot increased from 275 to 300.
  • Projectile Speed increased from 450 to 600.

Sword: Damage reduced from 550/700/850/1000 to 500/630/750/880.

The major nerf of the Hunters bow is game changing. Before this update it was a constant Hunter-fest, and getting insta-killed from a guy popping out from behind a tree. And by massively buffing the Mage staff – they’ve pushed Mages into being a truly dominating class pick.

Ability Changes

Healing Totem:

  • Persist time changed from 4/6/8/10s to 6s at all ranks.
  • Healing changed from 20 health per tick at all ranks to 10/20/30/40.
  • Tick rate remains unchanged at 4 ticks per second.

Shielding Potion:

  • Cooldown changed from 18/16/14/12s to 19/16/13/10s.
  • Shield health changed from 500 health at all ranks to 350/400/450/500.

Flask of Healing: Cooldown changed from 12s at all ranks to 16/14/12/10s.

Net Shot: Slow changed from 60% at all ranks to 20/40/60/80%.

Fireball: Cooldown changed from 6s at all ranks to 10/8/6/4s.

Soar: Players can now soar through windows.

Thrust: Now grants 150% increased air control for 3s after activating Thrust.

Dodge Roll: Decreased the audio volume levels.

It has to be mentioned – that the Engineer’s Healing Totem is now a true ‘Burst Heal’ ability. A legendary totem used to heal 800 Health over 10 Seconds. Now it heals 960 Health over 6 Seconds. Allowing much faster healing and returning to action.

Armour Changes

Realm Royale Win

Armor gain for all items has been changed from 50/100/200/300 to 100/160/220/300.

The minor tweak in provided armour is mildly noticed change – BUT, the fact that legendary armour is now visible (orange glow – as seen in the above photo). Is 100% a welcomed changed. I just hope that they make more armour visible to offer some variance.

General Changes

  • When starting a new match, players will spawn as their last used class from a previous match.
  • Made improvements for picking up items in the world.
  • Players can now heal in fog.
  • Eliminated chickens now drop a Chicken Trophy, which can be collected to forge legendary weapons. Chicken Trophies replace the nugget/chicken leg mechanic that was previously awarded automatically to the killer. Chicken Trophies can be picked up for 30 seconds following an elimination.
  • Health and armor potions will now automatically get picked up by players who run near them, unless the potions have been deliberately dropped by a player.
  • Base fog damage increased from 1% max health to 1.5% max health per tick.
  • Players can now apply some mid-air braking while skydiving.
  • Added the following keybindings in the settings:
    • Inventory screen
    • Free cam
    • Swap weapons
  • Reworked landing animations to be smoother.
  • Chicken skins will now only apply to the owner of the skin rather to the owner and victims of the owner.
  • When legendary armor is equipped, players now see a corresponding golden glow on their character’s body.
  • Improved the visual presentation of switching classes.
  • Weapons and abilities can no longer be used while playing a hard land or a skydive land.
  • Teammates’ colors are now consistent for all team members. For instance, if a player is assigned green, they will appear green and have a green waypoint marker for everyone else on their team.
  • The fog progression bar on the HUD now has a numbered timer representing the time until the fog is complete.
  • The inventory screen has been updated, allowing players to drop health and armor potions, along with detailed information for weapons, abilities, and armor.
  • Various HUD and icon improvements and updates.

We have a certain teammate who is always tabbed out of the game when it’s loading – and frequently ended up playing Warrior, instead of Mage. The new auto-selection system which chooses the last played class if you’re AFK’ing the waiting area – is a godsend.

Colour/Marker Update – Solves so much confusion that followed the previous colour code system. Now everyone gets a colour, simple.

The updated inventory now is now a much cleaner experience and you can drop potions.

Sound Changes

  • Decreased the distance that players can hear zeppelins.
  • Decreased the fog horn volume.
  • Fixed an issue where pickup sounds could play as players cycled to new players in spectator, becoming eliminated, turning into a chicken, or changing classes.
  • Added more ambient environmental sounds.
  • Increased the distance that players could hear the edge of the fog.
  • Made various improvements to weapon and ability volume levels.
  • Adjusted the volume of the forging audio effects.
  • Made various improvements to UI and HUD sounds.
  • Classes now have more unique movement sounds.
  • Increased the range that players can hear other players landing from a skydive

All weapons use the same hitbox now. These include:

  • Longbow, Heirloom Rifle, Plasma Launcher, Poison Pistol, Revolver, Stone Spear, Throwing Axe.”

No More silent flairs from Hunters, and now you can hear every ability being cast. You might even scare yourself with the sudden noises that didn’t exist before in your own casting!

Our Thoughts

Overall,  it’s a great update. HiRez are really doing exactly what they said they’d do – ‘Listen to the Community’ 

They’re actively hearing out players complaints and suggestions and implementing them to to improve the game for us. Which is refreshing, as many developers push out their own vision regardless of pushback from the fanbase.

Arguably the most important updates for this patch are the huge hitbox improvements (for the likes of Warrior Axe); “Hitboxes for certain weapons were too large and were reduced” – And now all weapons use the same hitbox.

With the huge damage nerf, this update will drastically change the overall play style and class meta. Especially when it comes to item forge prioritisation. Instead of hunters rushing to get the bow. they’re now pushed into a slower game of building Armour and Spells.

As mentioned before – the damage buff to Mages now means that they’ll compete for top spot on DPS. So watch out for the incoming swarm of Mages!