PUBG Updates #14 - Patch Overview
This patch we’re overhauling throwables, continuing to tune weapon and attachment balance, and shipping a whole mess of performance improvements.
First, let’s share a little context about the changes to throwables:
- Frag Grenades: In a recent update we removed the frag grenade’s knockback effect, greatly reducing its potential impact. To restore the trusty frag’s killing power we’re buffing its effective range and its damage.
- Stun Grenades: Stun grenades have never been the most popular pickups, and recent changes to frag grenade audio effects have made them feel a bit redundant. To make stun grenades more rewarding, they’ll now affect stunned players’ vision, hearing, and their ability to shoot accurately. We’re also bumping up the stun grenade’s effective radius and introducing new animations so it’s possible to tell when your grenades have stunned opponents.
- Molotovs: These have traditionally been among the least popular items in the game. To make molotovs more useful, we’re increasing their area of effect, introducing new properties that allow fire to spread along walls and wooden surfaces in houses, and imposing new debuffs on players who catch on fire.
One last thing before we jump into the patch notes: we’re nerfing the M24, removing it from care packages, and adding it into the world spawn loot tables. Our goal is to make it a viable alternative to the Kar98k (that players actually get to use). As always, we’ll keep an eye on all of these balance changes and continuously make adjustments and improvements.
- Added a UI message showing when healing items can’t be used.
- Fixed some issues causing abnormal collisions in spots on Erangel and Miramar.
- Characters should no longer get stuck while vaulting in particular spots around Erangel.
- Fixed an issues allowing characters to pass through objects in certain locations on Miramar.
- Improved the accuracy of the throwing trajectory indicator for stun grenades
- Fixed a visual glitch in the inventory screen that occurred when attaching a choke to the sawed-off .
- Fixed an issue that was resulting in some strange collisions if players ever jumped on top of a vehicle which had players in it.
- Scope zeroing on the crossbow is no longer incorrectly enabled and set to an incorrect value by default.
- Fixed an issue causing stun grenades to appear to bounce around for while after breaking a window.
- Fixed an issue where the cheek pad’s vertical recoil control attribute was excluded in in-game tooltip.
- Fixed an issue which prevented the cheek pad from adding 10% vertical recoil recovery when attached to the SLR.
- Fixed an issue when hip-firing for an extended duration, the gun would appear to be lowered
- Fixed an issue that caused the effect from stun grenades to appear differently depending on graphical settings
Here at Phasero we’ve been discussing this latest PUBG Update. Whilst some of the changes are welcome additions to the host of tweaks we’ve been seeing over the last few months, others bring into question the gameplay moving forward.
Most discussed is the Flashbang (Stun Grenade) – In the notes they have stated
‘We’re also bumping up the stun grenade’s effective radius and introducing new animations so it’s possible to tell when your grenades have stunned opponents. ‘
Without having more information and actually seeing this animation – we can’t make a final judgement call. But we’re all entirely against the idea of being given an on screen ‘notification’ that your stun grenade actually worked. Half the fun is chucking one in – praying to our lord and saviour the almighty PUBG God – and hoping that the enemy team was stupid enough to facetank the flash.
But what are your thoughts?